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Tags = eeg
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- Yoshiko Saito
- Hirohisa Isogai
- Kiyohisa Natsume
Previous studies on three-dimensional multiple object tracking (3D-MOT) training have primarily been conducted in controlled laboratory settings, with limited evidence on athletes’ self-training at home. This study examined the effects of home-based 3D-MOT training using the NeuroTracker X (NTX) application on cognitive performance and brain activity in 29 university soccer players. Participants in the NTX group demonstrated significant post-training improvements in NTX scores (p < .001) and 2-back task accuracy (p = .045), which indicated enhanced 3D-MOT ability, working memory, and attentional functions. Brain wave recordings during the 2-back task revealed a significant increase in alpha power (p < .001). This provided novel evidence that NTX self-training modulated brain activity associated with working memory and attentional control among athletes. These findings highlight the potential of combining NTX interventions with EEG assessments and suggest that NTX-based 3D-MOT self-training may be a practical tool for enhancing attentional aspects of cognitive function in athletes.
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Effect of positive and negative ions in esports performance and arousal levels
- Goichi Hagiwara
- Takehiro Iwatsuki
- Hirokazu Funamori
- Masaru Matsumoto
- Yukihiro Kubo
- Seiji Takami
- Hiroaki Okano
- Daisuke Akiyama
The purpose of this study was to investigate the psychological effects of arousal levels in esports players during a racing-game under positive and negative ion environments. Participants (10 male) who belonged to the collegiate esports team were recruited. The influences of positive and negative ions were evaluated in a randomized, crossover, and placebo-controlled double-blind design. Each participant completed two experiments within a 4-week interval. Two experimental environments were used: positive and negative ions filled up the atmosphere (PNI), and a control (CON) condition. For the performance task, a car-racing game was adopted. Arousal state was measured by the Two-Dimensional Mood Scale (TDMS) and an electroencephalogram (EEG). Results indicated that the EEG level was significantly higher in PNI than CON condition. Also, the PNI had a significantly higher performance on the gaming task than the CON condition. The present study demonstrated the beneficial effects of positive and negative ion environments on esports players.
