Life Science

Life Science

  • Article Clinical Medicine General Medicine Social Medicine

    A proposal concerning exercise intensity with the Nintendo Ring Fit Adventure Exergame among older adults: A preliminary study

    Togo Onishi
    Daiki Fujiwara
    Takafumi Abe
    Ryo Miyazaki

    The Nintendo Ring Fit Adventure (RFA) (Nintendo, Kyoto, Japan) is a novel exergame that combines exercise and video game elements. Although previous RFA intervention studies have reported the health effects of the RFA, exercise intensity among older adults has not yet been documented. We hypothesized that the exercise intensity of older adults in the current RFA setting may be low. This preliminary study developed a range of prototype RFA intensity conditions and to evaluate exercise intensity among older adults. Six older adults (1 male/5 females, mean age 75.2±10.3 years old) participated in this study. Three RFA conditions were developed: "LOW" (the ‘default’ load. Older individual input actual gender and age), "MODERATE" (as defined by the American College of Sports Medicine [ACSM]: 40%-59% heart rate reserve [HRR]), and "HIGH" (highest exercise intensity that older individuals could set in the game). Exercise intensity was assessed using the %HRR. The results show that the %HRR values for the conditions were 34.9%±4.1% (LOW), 40.0%±2.9% (MODERATE), and 52.3%±3.1% (HIGH). In conclusion, this preliminary study showed that, among the three prototype RFA conditions, both MODERATE and HIGH conditions generally attain moderate or greater intensity for older adults when assessed using the heart rate.

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  • Technical Article Life Sciences and Basic Medicine

    Effects of glucose Ramune candy ingestion on concentration during esports play and cognitive function

    Ryousuke Furukado
    Goichi Hagiwara
    Hiroyuki Inagaki

    This study aimed to determine the effects of glucose (Ramune candy) ingestion on cognitive function during esports mediation and concentration during gameplay. The participants were 20 healthy male students who did not play games usually (mean age ± 19.85, standard deviation = 0.96). The experimental design was a randomized, double-blind, placebo-controlled crossover study. The results showed that the ingestion of Ramune candy significantly improved cognitive test scores before and after gameplay. During the esports gameplay, the power percentage of sensorimotor rhythm (SMR, 10-11.75 Hz) waves was significantly higher in the Ramune candy condition than in the placebo condition at 25 to approximately 28 min after the ingestion. These results indicate that the ingestion of Ramune candy effectively maintains a relaxed yet concentrated state during cognitively loaded esports gameplay.

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  • Article Biology Environmental Sciences General Medicine Life Sciences and Basic Medicine Social Medicine

    Relationship between physical education in the first year of university and exercise habits and physical and mental health in the following spring

    Takehira Nakao
    Takahiro Adachi
    Hiromasa Okumura
    Hidetsugu Nishizono
    Iwao Hara
    Haruhiko Yasukouchi
    Hiromi Muratani

    The present study examined the relationship between taking physical education and health-related courses in the first year of university and the acquisition and maintenance of exercise habits and physical and mental health in the student’s second year. The study population consisted of university students was 2,483 in FY2017 and 2,352 in FY2018. Of these, the 2,293 students (1,744 men, 18.5 ± 1.0 years old; 549 women, 18.6 ± 1.0 years old) who responded to the self-administered questionnaire survey on daily living habits in both years were included in the analysis. The results showed that taking physical education and health-related courses in the first year was significantly related to exercise habits the following spring. The results also suggested that these courses were more strongly related to mental health than physical health. In addition, men were significantly more likely to acquire a new exercise habit and had more improved mental health. In the future, it is necessary to clarify the causal relationship between taking physical education and health-related courses and exercise habits and the maintenance and acquisition of physical and mental health, in addition to developing effective support methods for students who dislike gender differences and exercise.

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  • Article Others

    Ranking performance and network structure in world rugby sevens; 2011-2020 longitudinal data analysis

    Koh Sasaki
    Mitsuyuki Nakayama
    Kensuke Iwabuch
    Takumi Yamamoto
    Ichiro Watanabe
    Hironobu Shimozono
    Jun Murakami
    Takashi Katsuta
    Ichiro Kono

    The aim of this study was to clarify the attack-defence performances of rugby sevens in 2010-2020 seasons, 4,074 matches. Firstly, averaged try scoring rate and try conceding rate of every teams were drawn in two-dimensions space. Hypothesis 1 was that the achievement values of the upper teams could be clarified. Receiver-Operator-Curve analysis was used to understand how attack-defence indicators correctly diagnose the world rankings. Secondly, the 22m entry attack-defence indicators were drawn in two-dimensional space. Clustering analysis of ranking teams was executed using try scoring rate, try conceding rate, 22m attack-defence indicators. Hypothesis 2 was that the clustering characteristics of upper teams can be clarified by these indexes. Thirdly, network analysis was executed to clarify what kind of characteristic in relationship among the ranking, team performance, and individual performance. The ROC analysis showed the specific achievement level of the top-ranking teams with high accuracy (hypothesis 1). Cluster analysis extracted 4 groups. The gradual attack defence standard values were obtained (hypothesis 2). Network analysis showed the relationship structure among the ranking, the team performance, and the individual performance with some interesting results concerned the dependence tendency changing on the ranking stage (hypothesis 3).

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