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  • Technical Article Education Electrical and Electronic Engineering Information Sciences Interdisciplinary Sciences

    Possibility of regional revitalization by students’ IT

    Edmund Soji Otabe
    Yusei Hyodo
    Takafumi Miyasato

    Recently, the number of students who can develop applications that can actually be used has increased. We thought that this power could be used for regional revitalization, we tried to connect the students and the region. As a result, we were able to create some interesting applications, some of which have become widely used in practice. For students, before going out to society, they can work on practical application development and know what kind of ingenuity is necessary to get them to actually use it. Although quality is not necessarily guaranteed in rural areas, the possibility of using the latest AI technology at a short development time and at a low cost was shown.

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  • Article Business & Management Economics Education Others Psychology

    The Effect of Auditory Stimulation on College Sports Team and University Identification of Media Spectators: Focusing on the Presence or Absence of Live Play-by-Play Announcements and Commentary

    Masaya Muneda
    Takahiro Kitamura
    Shinichi Kawamae
    Keisuke Matsuki

    This study aimed to determine how college sports team identifications and university identifications of college sports media viewers differ depending on the presence or absence of live play-by-play announcements and commentary. The participants in the experiment were 115 students from University A. A screening survey was conducted to confirm that these were essential attributes, resulting in 58 and 57 participants in the groups with commentary and without commentary, respectively. We conducted an Internet survey with these two groups of experimental participants before and after watching videos of the games. The results showed that only the group with commentary demonstrated improvements in the "public evaluation" of the college sports team and university identification (College sports team: F (1, 113) = 5.28, p < .05; University: F (1, 113) = 5.28, p < .05).

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  • Article Education Psychology

    Creating a scale for measuring non-cognitive abilities developed through sports for elementary school students

    Keita Kawazu
    Shunsuke Sakata
    Daisuke Miyamoto
    Yudai Ichikawa
    Hirohisa Isogai

    The purpose of this study was to create a scale to measure non-cognitive skills that can be developed through sport. To begin, a draft of a non-cognitive ability measurement scale was developed based on previous research. A preliminary survey of 346 elementary school students (318 males and 28 females, mean age 8.90 ± 1.76 years) was conducted, and a preliminary scale was created using exploratory factor analysis. A subsequent main survey was conducted with 1171 elementary school students (1025 males and 146 females, mean age 8.77 ± 1.73). In the present study, confirmatory factor analysis, reliability testing using cronbach's alpha, and structural validity of the entire scale were examined using structural analysis of covariance. Furthermore, theoretical interpretations were also taken into account, and finally, a non-cognitive ability measurement scale that can be developed through sports for elementary school students was created, consisting of 50 items with 5 factors: "self-management," "problem-solving," "cooperativeness," "leadership," and "greetings/polite".

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  • Report Education Others Psychology

    Development of Japanese women professional soccer athletes’ second career training

    Takahiro Sato
    Emma V. Richardson
    Hirokazu Matsuo
    Yota Kishimoto
    Sae Hashimoto
    Kozue Ando
    Chie Kataoka

    The purpose of this study was to describe, explain, and recommend how women’s professional soccer players and clubs could prepare for second career transitions in a way that minimizes psychosocial crises upon retirement. The Japan Women’s Empowerment Professional Football League (called the WE league) was founded with a mission to contribute towards building a sustainable society through promoting female social participation and enhancing diversity and choice. This study suggested training strategies that could foster second career development in the WE league. These strategies are (a) including theoretical frameworks in second career pathways, (b) the necessity of dual education pathways for Japanese women’s professional athletes, (c) promoting virtual internship experiences for Japanese women’s professional athletes, and (d) recommendations of second career training workshops for professional athletes in the WE League. The WE League and teams should allow professional athletes to improve meaningful skills and knowledge development, multiple experiential learning opportunities, and applicable training on second career development. Due to the paucity of research in this area, it is essential for scholars to further explore potential education and internships opportunities to ease transitions to second careers upon retirement.

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  • Article Education Others

    Proposal of Rubric for Information Security Education Materials

    Daisuke Saito
    Shumon Masuda
    Hironori Washizaki
    Yoshiaki Fukazawa
    Toshiharu Nishizawa

    This study proposes a generic rubric that can be used as an assessment axis for information security educational materials regarding existing computer science education evaluation standards to assess the learning effectiveness of information security educational materials aimed at young people. The proposed rubric includes items such as “understanding of cyber security” and “understanding why passwords are necessary,” and five-level learning objectives are defined for these items. Furthermore, the proposed rubric was used to assess the existing information security educational material “Hajimete no Joho Security (Learning First Information Security in a Different World)” using Minecraft. The proposed rubric was mapped to the learning contents of the teaching material as an assessment method, and the learning effectiveness of the teaching material was measured using Minecraft with the cooperation of a community center project in Sayama City in Japan. Therefore, we were able to evaluate the learning effects using the proposed rubric.

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  • Article Education Others

    The relationship among skills/factors and their structure and wins/losses in games in basketball classes

    Ken Nagamine
    Osamu Aoyagi
    Akihito Yaita
    Ikuo Komure
    Tsuyoshi Kawazura
    Shinya Tagata
    Tomohiro Annoura
    Yasufumi Ohyama

    This study aimed to extract the structure of plays/fouls of basketball games in university PE classes using MDS and to investigate the relationship between wins/losses and their structure using logistic regression analysis in the games. Targeted games were 20 games performed in university PE classes at F-university and the plays/factors observed were assessed by a 5-point scale. The items observed were 52 items chosen from “Passing,” “Dribbling,” “Shooting,” “Rebounding,” “Fast break,” “Cooperative plays,” “Violations,” and “Fouls.” After the principal component analysis was applied to the whole data, the items that did not show significant loadings were removed from the analysis, and a correlation matrix among only the items that had significant principle loadings was computed. Another principal component analysis was performed and the principal component scores for each skill/factor were computed. Nonmetric MDS was applied to the correlation matrix, a two-dimensional space was extracted, and the rotation of axes by Varimax criterion and clustering by hierarchical cluster analysis were applied to the two-dimensional space. Finally, logistic regression analysis to predict wins/losses was carried out using skills/factors including gender and evaluators to remove their influence as independent variables. As a result, the following results were obtained: 1) The two-dimensional space obtained was interpreted as “Individual skills and skills leading to fouls/violations” and “Individual – group skills.” Again, the four clusters obtained were also named “Ball-advancing individual skills,” “Under-basket individual skills,” “Cooperative skills,” and “Against-rule and unskilled plays.” 2) Although the likelihood ratio test of logistic regression analysis with all independent variables was not significant, the test of the model after the independent-variable selection was significant, in which “Shooting,” “Cooperative plays,” “Fouls,” and “Gender” were included. In the univariate analysis using correlation ratios, “Dribbling,” “Shooting,” and “Cooperative plays” were significant, but “Fouls” were not. It is thought that “Dribbling” lost its significant relationship with wins/losses when removing the influence of “Cooperative plays,” and insignificant “Fouls” in the univariate analysis showed an important impact on wins/losses because the fouls provided the change of offense and the risk of a losing score increased.

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  • Technical Article Business & Management Economics Education Psychology

    A fundamental examination of the attentional function in the rhythm game

    Saori Kihara
    Goichi Hagiwara

    This study aimed to clarify the effect of the rhythm game "Osu!" on attentional function and its factors. Participants wore an electroencephalograph and played "Osu!” for 10 minutes (four games), and the Trail Making Test was performed before and after the games. As a result of the analysis focused on the frequency of the games, only the "high frequency group" showed an effect on attentional function. From the results, it can be inferred that rhythm games can improve attentional function and can function as a training tool for game users. The results also suggest that rhythm games can be used as a health-promoting tool owing to their ability to improve attentional function.

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  • Article Education Psychology

    The relationship of Mobile Phone Addiction and Irrational Procrastination in College Students: Mediating Effect of Perceived Stress

    Mengyao Shi
    Jiali Qian
    Shiyuan Li
    Xiangyu Zhai
    Yuqing Shi
    Xiang Fan

    This study aimed to examine the mediating role of perceived stress in the relationship between mobile phone addiction and irrational procrastination. Recent studies have shown that mobile phone addiction can cause or aggravate irrational procrastination. 6220 Chinese college students completed the questionnaires about their information of demographic, mobile phone addiction, perceived stress and irrational procrastination (response rate of 91.6%). Statistical analyses were performed using SPSS 25.0 and PROCESS 3.5. The mediation model was tested using Model 4 in Hayes' Process and the percentile Bootstrap algorithm with deviation correction, repeat sampling 5000 times and calculate the 95% confidence interval. The results show that mobile phone addiction of college students has a significant positive predictive effect on irrational procrastination after controlling for age, tobacco and alcohol use. In addition, mediation analysis indicated significant mediation of perceived stress in the relationship between mobile phone addiction and irrational procrastination in both male and female students.

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  • Article Business & Management Economics Education Others Psychology

    Impact on evaluation of Viewpoints to assess the positioning on half-court defense in the basketball

    Tsuyoshi Kawazura
    Akihito Yaita
    Ken Nagamine
    Shinya Tagata
    Goichi Hagiwara

    While there are some desirable and some not-so-desirable half-court positions in basketball, the "desirable positioning" may not always be clearly determined due to the values of the coach or manager. The most important factor in this is the "point of view". Therefore, the purpose of this study is to examine the perspectives that influence the evaluation of positioning in half-court defense for university teams be-longing to the first and second divisions of the Basketball Federation. A total of 192 players (110 male players and 82 female players) from university teams in the first and second divisions of the K-Student Basketball Federation were included in the study. As a result, the perspectives of the reasons for the decisions obtained in the descriptive form have been classified into the following categories: "Weak-side defensive position," "Strong-side defensive position," "Ball man defensive position," "General defensive position," "Defensive position related to play selection," "Defensive position related to coordination," and "Defensive position related to situational judgment. "The defensive positions were classified into seven categories: defensive positions related to situational viewpoints.

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  • Secondary Publication Education Psychology

    Effect of Multiple Object Tracking Training on Visual Search Strategies

    Ryousuke Furukado
    Daisuke Akiyama
    Tomohisa Sakuma
    Ryota Shinriki
    Goichi Hagiwara
    Hirohisa Isogai

    This study aimed to understand changes in visual search strategies before and after intervention, in addition to examining the training effect of multiple object tracking (MOT) skills. Twenty-nine male university baseball players were divided into two groups: a experiment group (EXP, n = 19) and a control group (CON, n = 10). The three-week intervention comprised MOT tasks. Because of the intervention, a significant interaction was observed between the groups, and before and after intervention. EXP Group showed a significant increase in scores on the MOT tasks after intervention compared to those before the intervention. Subsequently, we examined the changes in visual search strategies among six participants with a large training effect (LTE group) and six participants with a small training effect (STE group). Consequently, the gaze travel distance of the post-intervention in the LTE group was short, and the eye’s angular speed between gaze points was large – moderate effect size without a significant difference. These results suggest that MOT skills can be acquired through training for baseball players. Furthermore, we did not observe any clear change in visual search strategies brought about by MOT skill training.

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