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  • Technical Article Economics

    How much do you bid? Answers from ChatGPT in first-price and second-price auctions

    Toshihiro Tsuchihashi

    This research examines the feasibility of using ChatGPT as a subject in an auction experiment. The author will also test the idea of giving ChatGPT a “persona” to participate as a human. Without personas, the author finds overbidding in the FPA and slight underbidding in the SPA; the FPA results are consistent with prior studies, but the SPA results differ. Given the persona as an excellent economics student, ChatGPT bid close to the theoretical prediction in the FPA but significantly underbid in the SPA. These results raise questions about using LLM-based AI subjects in auctions.

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  • Article Business & Management Economics Education Others Psychology

    The Effect of Auditory Stimulation on College Sports Team and University Identification of Media Spectators: Focusing on the Presence or Absence of Live Play-by-Play Announcements and Commentary

    Masaya Muneda
    Takahiro Kitamura
    Shinichi Kawamae
    Keisuke Matsuki

    This study aimed to determine how college sports team identifications and university identifications of college sports media viewers differ depending on the presence or absence of live play-by-play announcements and commentary. The participants in the experiment were 115 students from University A. A screening survey was conducted to confirm that these were essential attributes, resulting in 58 and 57 participants in the groups with commentary and without commentary, respectively. We conducted an Internet survey with these two groups of experimental participants before and after watching videos of the games. The results showed that only the group with commentary demonstrated improvements in the "public evaluation" of the college sports team and university identification (College sports team: F (1, 113) = 5.28, p < .05; University: F (1, 113) = 5.28, p < .05).

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  • Secondary Publication Business & Management Economics

    Nature Versus Artifact Body II:Sollen, Central Dualism, and Chameleon Criteria

    Masayuki Matsui

    Contrary to Wiener’s work, the subject of Sein and Sollen in “nature versus artifact bodies” was logically re-examined using a white-box (pair-matrix) approach and formalized on pair-map (microcosm) under closed-earth versus smart-world conditions. This body science and Sollen of 3M&I variety (pair-map) would be probably developed at the type of ternary SW, which resembles the Eastern danshari concept, and is likely due to the motion–energy dualism under Newton’s laws (analog type), or equivalently, the amount–value dualism under Matsui’s law and dualism (discrete type). For this body’s central dualism, a pair map (rotational phase) was characterized in 1983 based on the microcosm of cross-ellipse images in a matrix of input–output pairs. At the paper, this field theory is physically formulated, solving the pair matrix, ternary SW and its central dynamism in a body of input-output. The observed underlying condensed structure (time model), and the internalized (embedded) dynamism (fractal and wave motion equations), are numerically clarified based on the expansion of the corporate-producing entity pair maps in Matsui’s theory. Furthermore, it is demonstrated that the center of the pair-map hyperplane corresponds to a black hole (manifesting in the form of a conical dip that warps spacetime), collapsing the artifact bodies. Finally, interesting issues and findings are reported regarding the central dualism, progressive physics and chameleon criteria (medium), and are related to pair-map.

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  • Technical Article Business & Management Economics

    Examination of experienced university student athletes of Olympic athletes in Japan

    Futa Yahiro
    Goichi Hagiwara

    This study aimed to clarify how many university student athletes were among the athletes who represented Japan at the London Olympics (2012), Rio de Janeiro Olympics (2016) and Tokyo Olympics (2021); their result; and the faculties they belonged to in their universities. Athletes registered at the above mentioned competitions who were current university students or who belonged to a university in the past (including dropouts) were included in the survey. The result of this study shows that academic clustering is becoming increasingly customary.

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  • Secondary Publication Architecture Business & Management Economics Engineering in General Information Sciences Interdisciplinary Sciences

    Nature versus Artifacts Body: One-Leaf Hyperboloid Type, Pair-Map Microcosm and Nested Economics

    Masayuki Matsui

    Toward digital-era, there is more increasing the portion of artifacts on the earth, and is attainable to the global environment of nature versus artifacts bodies. At the paper, we first suppose One-leaf Hyperboloid and the typical cases:Social (or enterprise) and Physical bodies as the base of nature vs. artifacts bodies. Second, the traditional pair-map is here developed, is semi-finalized at a generalization including Nash’s zone, and its 3D-like body is visually embodied as the two illustrations. Third, for a fractal(nested) mother of pair-map and its Nash’s zone, the shared equilibrium problem of 3D-type is discussed on the Trickle-down effort vs. Modern money theory (up) at Mt. Fuji type in the economic society. Finally, it is remarked that the latter might be better than the former at income distribution.

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  • Technical Article Business & Management Economics Education Psychology

    A fundamental examination of the attentional function in the rhythm game

    Saori Kihara
    Goichi Hagiwara

    This study aimed to clarify the effect of the rhythm game "Osu!" on attentional function and its factors. Participants wore an electroencephalograph and played "Osu!” for 10 minutes (four games), and the Trail Making Test was performed before and after the games. As a result of the analysis focused on the frequency of the games, only the "high frequency group" showed an effect on attentional function. From the results, it can be inferred that rhythm games can improve attentional function and can function as a training tool for game users. The results also suggest that rhythm games can be used as a health-promoting tool owing to their ability to improve attentional function.

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  • Article Business & Management Economics Education Others Psychology

    Impact on evaluation of Viewpoints to assess the positioning on half-court defense in the basketball

    Tsuyoshi Kawazura
    Akihito Yaita
    Ken Nagamine
    Shinya Tagata
    Goichi Hagiwara

    While there are some desirable and some not-so-desirable half-court positions in basketball, the "desirable positioning" may not always be clearly determined due to the values of the coach or manager. The most important factor in this is the "point of view". Therefore, the purpose of this study is to examine the perspectives that influence the evaluation of positioning in half-court defense for university teams be-longing to the first and second divisions of the Basketball Federation. A total of 192 players (110 male players and 82 female players) from university teams in the first and second divisions of the K-Student Basketball Federation were included in the study. As a result, the perspectives of the reasons for the decisions obtained in the descriptive form have been classified into the following categories: "Weak-side defensive position," "Strong-side defensive position," "Ball man defensive position," "General defensive position," "Defensive position related to play selection," "Defensive position related to coordination," and "Defensive position related to situational judgment. "The defensive positions were classified into seven categories: defensive positions related to situational viewpoints.

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