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  • Special Issue Agriculture Electrical and Electronic Engineering Food Sciences Information Sciences

    Wildlife Approach Detection Using a Custom-Built Multimodal IoT Camera System with Environmental Sound Analysis

    Ryo Tochimoto
    Katsunori Oyama
    Kazuki Nakamura

    This paper presents a custom-built IoT camera system designed for recognizing wild animal approaches, where data transmission and power consumption are critical concerns in resource-constrained outdoor settings. The proposed method involves the spectral analysis on both infrared and environmental sound data before uploading images and videos to the remote server. Experiments, including battery endurance tests and wildlife monitoring, were conducted to validate the system. These results showed that the system minimized false positives caused by environmental factors such as wind or vegetation movement. Importantly, adding frequency features from audio waveforms that capture sounds including wind noise and footsteps led to an improvement in detection accuracy, which increased the AUC from 0.894 to 0.990 in Random Forest (RF) and from 0.900 with infrared sensor data alone to 0.987 in Logistic Regression (LR). These findings contribute to applications in wildlife conservation, agricultural protection, and ecosystem monitoring.

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  • Special Issue Information Sciences

    Research on Indoor Self-Location Estimation Technique Using Similar Image Retrieval Considering Environmental Changes

    Masaya Nakahara
    Yoshinori Tsukada
    Yoshimasa Umehara
    Shota Yamashita

    In Japan, the shortage of human resources due to the declining birthrate and aging population is becoming a social problem. Particularly in the security industry, the irregular working hours and associated risks are making it increasingly challenging to secure workers. This has led to a rise in use of security systems that utilize security cameras and drones. However, in factories and other buildings with a lot of equipment and intricate structures, there is the problem of blind spots caused by occlusion. This situation necessitates the use of automated drone patrols, and a problem arises when self-position estimation fails in areas where acquiring feature points is difficult, such as corridors. To solve these problems, in a previous study, we devised a technique for position estimation using a method that can calculate similarity based on changes in the distribution of color information across the entire image. In this study, we propose a method that can cope with environmental changes caused by object movement while combining feature point-based methods.

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  • Special Issue Engineering in General Information Sciences Others

    A Study on the Development of a Traffic Volume Counting Method by Vehicle Type and Direction Using Deep Learning

    Yuhei Yamamoto
    Masaya Nakahara
    Ryo Sumiyoshi
    Wenyuan Jiang
    Daisuke Kamiya
    Ryuichi Imai

    The turning movement count is investigated to understand the traffic conditions at intersections and identify bottleneck locations. In recent years, methods utilizing probe data and AI-based analysis of video images have been developed to streamline the survey process. Existing methods can count vehicles as they pass but struggle to classify vehicle types. Therefore, the objective of this study is to develop a method for counting turning movement count by vehicle type using deep learning. In this method, YOLOv8 is used to detect cars, buses, and trucks in video images, and BoT-SORT is used for tracking. When a vehicle being tracked crosses the cross-sectional lines and auxiliary lines at the intersection captured in the video images, it is counted by class. In this case, the entry direction of vehicles that cannot be determined upon entering the intersection is estimated based on accurately counted vehicles. Additionally, the entry direction is inferred from a series of vector information within the detection bounding boxes. The results of the verification experiment showed that the proposed method can count the directional traffic volume with an accuracy of over 95.0% and classify the three vehicle classes—car, bus, and truck—with an accuracy of over 90.0%.

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  • Special Issue Engineering in General Information Sciences Others

    Detecting Near-Miss Actions and Estimating Physical Fatigue among Construction Workers Using Wearable Sensors

    Yoshimasa Umehara
    Toshio Teraguchi
    Yuhei Yamamoto
    Taiga Kobayashi
    Ryuichi Imai

    Labor shortages in the construction industry have become a serious issue in developed countries, particularly in Japan, where workforce aging and declining recruitment of young workers are significant challenges. In this context, ensuring worker safety has become increasingly critical. While occupational accidents in Japan's construction industry have decreased annually due to proper safety measures, the construction industry still has the highest number of fatalities among all industries. Falls from height and falls on the same level are the leading causes of injuries and fatalities. Therefore, detecting near-miss incidents (such as tripping and slipping) that precede falls, along with physical fatigue, could help prevent occupational accidents. This study investigated the feasibility of detecting near-miss incidents and estimating fatigue levels using wearable sensors suitable for continuous monitoring at construction sites. We conducted validation experiments simulating near-miss actions and fatigue conditions. Results showed that applying a Convolutional Neural Network (CNN) to data collected from an iPhone® placed in workers' trouser pockets achieved an F1-score of 0.95 in detecting near-miss actions. Additionally, by comparing body sway magnitudes before and after fatigue, we confirmed the potential for estimating physical fatigue.

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  • Special Issue Information Sciences

    Fundamental Study on Detection of Dangerous Objects on the Road Surface Leading to Motorcycle Accidents Using a 360-Degree Camera

    Haruka Inoue
    Yuma Nakasuji

    In recent years, the number of fatalities in traffic accidents involving motorcyclists has remained almost unchanged, with single-vehicle accidents accounting for 37.2% of all accidents by accident type in the past five years. In the development of overturn prevention devices for motorcycles, problems remain in post-mounting of the device as well as its downsizing. On the other hand, an existing study using deep learning has proposed a method for detecting dangerous objects on the road surface leading motorcycles to overturn, though this method still needs verification under different conditions. In this study, we apply a method for detecting dangerous objects on the road surface from video images using YOLO to two types of 360-degree cameras and verify that this method is versatile under different conditions.

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  • Article Others

    A practical evaluation method using item response theory to evaluate children’s form of Jumping-over and crawling-under

    Yasufumi Ohyama
    Osamu Aoyagi

    In order to develop the test battery evaluating the movement of Jumping-over and crawling-under for young children, we measured and videotaped it performed by 350 kindergarten children. After that, 16 movements by body part were assess using three categories of “possible,” “no idea” and “impossible.” Since the change of eigenvalues derived from this data represented a one-dimensional structure having a high homogeneous each other, successively, the parameters of step difficulty and samples were computed using IRT. Among various IRT models, this study used Partial Credit model because obtained data is ordinal and the sample size is few. Then we found the outcomes as follows: 1) The correlation between the two sets of parameters of step difficulty computed from two sets of randomly divided samples was high, so that it can be concluded that the difficulty parameters are not depended on any ability level of samples. Again, the correlation between the two sets of sample parameters calculated from two groups of randomly grouped item parameters was also significant. This fact allowed us to conclude the obtained sample parameters did not depend on any difficulty level of items. 2) As significant difference between ages in obtained thetas was found, it is considered that thetas reflect motor ability that advances with maturity. There was also high correlation between thetas and measurements of Jumping-over and crawling-under. 3) Judging from information function consisting of 16 items, this test is suitable to determine the ability with from middle to a little low level because the information reached around there. 4) A practical estimation and evaluation sheet utilizing thetas by total score based on Zhu and Cole (1996) was developed and the application examples were represented. 5) As a result that the relationship between strictly computed indexes of fitness and the number of aberrant patterns detected in the practical method in this study was examined, the high correlation was found. Judging from this fact, it can be concluded that IRT is useful to estimate and evaluate the movement of Jumping-over and crawling-under.

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  • Article Engineering in General

    Evaluation of Revitalization Measures for Central City Areas Considering Changes in Human Flows

    Atsushi Uechi
    Daisuke Kamiya
    Ryo Yamanaka
    Daisuke Fukuda
    Yoshiki Suga

    In recent years, a declining population and an aging and decline have led to a reduction in the vibrancy and economic activity of the city. Various regional cities have taken measures to revitalize their central city areas. However, they have yet to develop a method to quantify the effects of these measures. In this study, using a device equipped with Internet of Things (IoT), we obtained basic data on the number of visitors before the COVID-19 to quantify pedestrian traffic along Kokusai Street. Our findings revealed that the implementation of revitalization strategies led to a notable increase in the number of individuals visiting the area, as well as in the average duration of their stay. This suggests that the implemented measures have the potential to contribute to the revitalization of the area, thereby fostering the creation of a vibrant town center.

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  • Article Education Information Sciences Psychology and Education

    An Inquiry-Based Learning Support System for Children in Sports Acquisition Processes

    Masayuki Yamada
    Yuta Ogai
    Sayaka Tohyama

    This study examined an inquiry-based learning support system for children in sports acquisition processes and describes the characteristics of a case study on the long-term collaborative process of children’s forward and backward cycle practices on horizontal bars. We analyzed 18 horizontal-bar practices for two elementary schoolchildren who had not succeeded in their backward cycle for approximately half a year. They were required to make practice plans collaboratively to succeed in their forward and backward cycles. To support their practices, we provided them with “HDMi (HDMi is the name of a system we developed in the past.),” which was developed to support reflecting on one’s physical movements using movies. The movies were also used for discourse analysis to determine where the children focused, and OpenPose software was used for motion analysis to examine how the children’s actions improved on a horizontal bar. Both the HDMi and the discourse analysis suggested that two children selected their focusing points for their practice and they gradually became referring to “move toes toward opposite side of the bar” in the periods of practices. However, the motion analysis revealed that the focused points and actual movement of the body did not match completely.

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  • Article Information Sciences Others Psychology and Education Sociology

    Clarifying the Sharpened network diversity in French flair rugby

    Koh Sasaki
    Mitsuyuki Nakayama
    Eiji Kutsuki
    Kensuke Iwabuchi
    Takumi Yamamoto
    Ichiro Watanabe
    Hironobu Shimozono
    Jun Murakami
    Takashi Katsuta
    Takuo Furukawa
    Ichiro Kono

    This study aimed that open rugby, known as flair rugby, drives the modern game by analyzing the 2022-2023 international test matches of France representative team. We examined the superiority of a spatial tactic called French flair rugby. First, the advantage of creating a relatively large number of networks was demonstrated. From the transitivity analysis of the network (CUG test; Conditional Uniform Graph test), the cooperation occurs at a higher level than in other networks. The network graph structure showed which players functioned centrally at which time of match as unusual positions, i.e., multi-position and multi-skill. In this study, we operationally defined this diversity as the sum of the standardized eigenvector centralities. We found that the increase in the time-series score balance tended to reduce and sharpened the diversity. As a result of examining a scale-free model in network theory, Sharpening the diversity (central and transitive role players) tended of the network power law scaling.

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  • Article Education Interdisciplinary Sciences Psychology

    Review matching task to diagnose basic review ability

    Koki Saito
    Shohei Hidaka

    Software development begins with writing a requirement definition document (RDD) specifying what software is to be built, and the RDD should define the necessary and sufficient conditions the software must satisfy. Preferably, the RDD is reviewed to guarantee its quality. However, the quality of reviews of such documents is not easy to evaluate, due to various review styles and the logical complexity of RDDs. Therefore, we regarded the review ability as the ability to match an RDD with a software and developed a game to make a matching task that can assess review quality. The task has four types of relationships, two-by-two classes of necessity (i.e., the RDD has no irrelevant sentences to define the given software) and sufficiency (i.e., the RDD covers all the parts of the software), between requirements and software, which are expressed in verbal and nonverbal forms. Results suggest that the game likely sufficiently simulated the process of making/reviewing RDD in the requirement definition process. Therefore, it is suggested that the matching task created through the game can be adequate to assess the review ability.

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